Behind the Scenes of Fallout, Gaming’s Most Unexpected TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that audiences were agreeably astonished by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing multiple facets of the gamer's journey.

There was vault-dweller Lucy, attempting to act with integrity and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his faction's authority and unleashes significant chaos in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the radioactive badlands.

Building Anticipation for Season Two

The show's first season ending disclosed key information about the culprits behind the global annihilation that condemned a population in underground vaults for centuries. It also posed plenty of questions open for the next installment – and, this time, hopes are much greater.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We are ecstatic with the response to the show, so this time people are coming in with more excitement and altered expectations.”

The Mojave Beckons for the Next Installment

The new season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, even if it was a bit broken at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, desolate Route 66 feeling of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers insisted on real props and sets were fabricated, echoing the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to feel like it’s tangible.”

In fact, almost each creature you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, with the help of the game developers behind the source material. This common understanding for the lore is evident in the finished show.

The second season is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the previous season. This format will create a different audience reaction, a dynamic the team themselves are looking forward to observe.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”

Julie Mitchell
Julie Mitchell

Maya Chen is a tech journalist and innovation strategist with over a decade of experience covering digital transformation and startup ecosystems.